Walkthrough for Classroom Adventure by David Knight Published in ZX Computing in August 1986 Written by Richard Bos First, a few notes. To start with, this is a BASIC text adventure for the ZX Spectrum, which was published in ZX Computing in the August issue of 1986. Unfortunately, even for a BASIC adventure, it's not all that good. It's slow as molasses, and it's sacrificed quality of responses for a massive number of locations - 129, to be precise. What's worse, most of these locations are completely empty, and you'll be spending a lot of time treading the corridors. Since this game requires such a lot of walking about, I've abbreviated sequences of move commands below as "direction number"; e.g., "w 3" means "west, west, west". Verbs can be abbreviated, usually but not always to two letters - and for example, "inventory" cannot be abbreviated to the usual "i" or even "in" (and not because you can go "in" somewhere, either); you must use "inv". Why? It's not clear. Nouns must sometimes - but not always - be typed in full. Directions can always be abbreviated to one letter. The game doesn't understand "get" or "put"; you must use "take" and "drop". It _does_ understand "take all" and "drop all", though, which is rare in a BASIC game. Doors are strange - they must be opened from _both_ sides. If you open a door from its north side, you can go south through it, but not back north until you also open it on the south side. And there are a lot of them - too many. Funnily enough, you only have to unlock them from one side. Usually. Not always. Obviously, this is a walkthrough, not an alternative to reading the listings. I'm not taking you past every single clue and sight; in fact, I'm taking you past none. There are a couple of them, spread throughout the, oh, 50% of the school that I'm not taking you through. There's also a "help" command, which is more helpful than usual for a BASIC game. One final warning: the version of Classroom Adventure which is currently on World of Spectrum is badly buggy. A few small bug were original to the listings, and JimG, who typed it in, has corrected at least two of those (though not all), but he's introduced one massive, game-breaking new one, by misreading the machine code listing. Not an entirely unexcusable mistake, since it was, idiosyncratically, printed in the reversed order to normal hex numbers; but it does mean that that version is unplayable. I'm uploading a corrected version soon, but given that the site manager seems to have gone on a permanent sabattical, I don't know if and when that will appear. Caveat ludor. We must first do something about that gas, or we're going to die from it. So: Open n, n, e, n 4 (note the sign saying 'boiler room'), u 2, w, n, open n, n. Take all, open s, s 2, e, d 2, s 2, open e, e, mend boiler. We now have all the time in the world. Your twisted ankle is not a real problem, but it's irritating, and the solution to it is on our way, so we're going to do something about it. Open w, w, s 2, w 3, n, e, u, open n, n, take fly, open s, s. Open e, e, open e, open w, e, open s, s, e, drop mop, examine painting. We're not going there yet, because it's dark and we would die. Dropping the mop was to stop us getting overloaded later on. W, open n, n, open w, w 2, d, w 5, open s, s, take bandage, wrap bandage. Open n, n, open n, n, cook fly, open e, e, n, open w, w, drop all (this is to get around a bug in the inventory management - if you use up objects without dropping them, your "objects carried" counter is not reset, but "drop all" does this for us). Take all, open e, e, s, open w, w, open s, s, e, open s, s, take lamp. Open n, n, e 4, u, e 2, s, e, drop gear, take mop, light lamp. S, d 2, w 2, mop oil, drop mop, e 2, u 2, open n, n, take gear. S, d 2, w 3, drop towel, n, cross mud, n 3, drop gear, w 4, open w, w. Take gold (you must use "gold" and not "key"; similar for other keys, except for the bunch of keys, which ironically can't be called "bunch"), open e, e 5. Unlock n, open n, n 2, drop fly, drop gold, s, open s, s 4, cross mud, s. E 3, u 2, n, w, n 5, open w, w, take all, open e, e, s 5, e, s, d 2, w 3. N, cross mud, n 3, take gear, n 2, open n, n, swim pool, n, mix alkali, n. Open n, n, pour acid, open s, s, push controls. S 2, swim pool, drop gear, s 4, open w, w, d, open n, n, take armoury. open s, s, u, open e, s 2, cross mud, s, take towel, Unlock s, open s, s. Take sword, clean sword, drop towel, drop armoury. Open n, n 2, cross mud, n 2, w, d, s 2, open e, e, attack troll, take keys. Open w, w, n 2, u, e, n, w 2, unlock n, open n, n, unlock n, open n, n. Take large, unlock s, open s, s, unlock s, open s, s, e 2, s 3, cross mud, s. E 2, unlock s, open s, s, open n, drop large, take ladder (and beware: in the version of the game this word was misprinted as "lader", so if "take ladder" doesn't work, try "take lader"). N, e, u 2, n, w, n 7, drop ladder, examine peg, take school (yes, the whole school...), s 6, w 2, d, w 2, unlock s, open s, s. And you've escaped! Escaped the game as well as the school...